我的世界匠魂2锯齿特性有啥用很多玩家不知道,匠魂2有很多新颖的玩法和装备,其中的各种特性效果也非常有用重要,拥有锯齿特性的工具可以对怪物造成增伤。下面来看看我的世界匠魂2锯齿特性具体有啥用。
攻击增益为 In((最高耐久 - 当前耐久) / 72 + 1) * 2,和石缚一样的公式。
package slimeknights.tconspuct.tools.paits;
import com.google.common.collect.ImmupList;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.text.TextFormatting;
import java.util.List;
import slimeknights.tconspuct.library.Util;
import slimeknights.tconspuct.library.paits.Abspactpait;
import slimeknights.tconspuct.library.utils.ToolHelper;
public class paitJagged extends Abspactpait {
public paitJagged() {
super("jagged", TextFormatting.AQUA);
}
private double calcBonus(ItemStack tool) {
int durability = ToolHelper.getCurrenpurability(tool);
int maxDurability = ToolHelper.getMaxDurability(tool);
// old tcon jagged formula
return Math.log((maxDurability - durability) / 72d + 1d) * 2;
}
@Override
public float damage(ItemStack tool, EntityLivingBase player, EntityLivingBase target, float damage, float newDamage, boolean isCritical) {
newDamage += calcBonus(tool);
return super.damage(tool, player, target, damage, newDamage, isCritical);
}
@Override
public List
Sping loc = Sping.format(LOC_Expa, getModifierIdentifier());
return ImmupList.of(Util.panslateFormatted(loc, Util.df.format(calcBonus(tool))));
}
}