《缺氧》中玩家们需要控制自己的复制人们来进行星球的开发,官方在最近发布了焕然异星版本的更新,想要了解本次更新内容的玩家请看下面一起游戏带来的《缺氧》焕然异星更新内容介绍,希望能够帮助大家。
特点
◦ Added Achievements to Epic Games Store.
添加了Epic Games商店上的成就
• Spaced Out! Only
◦ New Spaced Out! Style experimental “Moonlet Cluster” with five variations
新的眼冒金星实验性“卫星星群”,有五个变体
▪ Metallic Swampy
金属沼泽
▪ Frozen Forest
冰冻森林
▪ The Badlands
荒芜之地
▪ Flipped
倒置
▪ Radioactive Ocean
放射性海洋
◦ Added Classic Style Oceania Cluster.
添加了经典风格海洋星群
◦ Added Classic Style Oasisse Cluster.
添加了经典风格绿洲星群
◦ Reworked how Orbital Research works:
重做了轨道研究:
▪ Renamed Orbital Research to Data Analysis Research.
将轨道研究重命名为数据分析研究
▪ Re-implemented the Virtual Planetarium, which consumes Data Banks to conduct Data Analysis Research.
重新加入了虚拟天象仪,用数据磁盘进行数据分析研究
▪ Renamed Orbital Microlab to Orbital Data Collection Lab.
轨道微实验室重命名为轨道数据收集实验室
▪ Orbital Data Collection Lab now creates Data Banks.
轨道数据收集实验室现在会产生数据磁盘
▪ Added many new sources of Data Banks around the world in (POIs, Artifact, Geysers).
添加了许多数据磁盘在世界中的来源(遗迹,工艺品,间歇泉)
◦ Added Radiation Lamp building.
添加了辐射灯
◦ Added the Manual Radbolt Generator building
添加了人力辐射粒子发生器
◦ Radiation now kills food poisoning, slimelung, and zombie spore germs..
辐射限制能杀死食物中毒,粘液肺病和僵尸孢子病菌
◦ Added ambient sounds for radiation.
添加了辐射的环境音效
变更和改进
◦ Added voice for Pip and Pipsqueak.
添加了树鼠和小树鼠的音效
◦ Small adjustments to Main Menu to better support UI layout on lower resolution displays.
对主菜单进行了少许调整以更好地支持低分辨率的UI布局
◦ Added Element class Database category icons.
添加了数据库元素中的类别图标
◦ Added Element class Database descriptions for Filtration Mediums, Ice, and Refined Metals.
添加了数据库元素中的类别中的过滤介质,冰,精炼金属的描述
◦ Updated Combustible Liquids and Compostables element category descriptions.
更新了可燃液体和可堆肥物分类的描述
◦ Neural Vacillator chair is now demolishable.
现在神经振荡器可拆毁了
◦ Anti Entropy Thermo-Nullifier is now demolishable instead of deconstructable.
现在反熵热量中和器是可拆毁的,而不是可拆除的了
◦ Updated all translations.
更新了所有翻译
◦ Performance
性能
▪ Significantly Improved performance of Duplicant and critter name label display.
显著提升了复制人和小动物名字栏显示的性能
▪ Reduce frame time by spreading out animation position offset updates over multiple frames.
通过将动画位置偏移更新分散在多个帧上降低帧时
◦ Minor changes to Choose Destination Screen layout.
对选择目的地界面的布局进行了少许更改
◦ Rime’s Forest biome now includes some buried Oxyfern seeds.
冰霜星体的森林生态现在含有一些掩埋的氧齿蕨种子
◦ Moved Diamond Press automation output port down two tiles so it is easier to access.
将钻石压机的自动化输出端口下移两格以便更容易接触到
◦ Radbolts now lose 1 radbolt for every 10 tiles traveled instead of 1 radbolt for each tile traveled.
辐射粒子现在每10格流失1单位,而不是每格都流失了
◦ Changes to Choose Destination Screen layout.
对选择目的地界面的布局进行了少许更改
◦ Added exclamation status when a rocket’s Spacefarer module is unreachable.
添加了当火箭的太空员舱无法到达时的感叹号状态
◦ Added icons for new achievements.
加入了新成就的图标
◦ Updated Cosmic Archeology achievement description.
更新了宇宙古迹成就的描述
◦ Added a small amount of noise to radiation emitters
为辐射释放源添加了少量噪声
◦ Fixed wording of Morale High Ground achievement to be more clear.
修正了翻天覆地成就的用词问题,使之更明确
◦ Crashed Satellites are now demolishable.
现在坏卫星可拆毁了
◦ Cryotank 3000 is demolishable after defrosting the Duplicant inside.
低温箱3000在解冻复制人后可拆毁了
◦ Undiscovered random geysers found in Classic Style clusters are now displayed as Unknown Geysers when selecting an asteroid on the Starmap.
经典风格星群中未揭示的随机间歇泉会在星图选择小行星后显示为“未知间歇泉”
◦ Reordered Classic Clusters and set difficulties.
重排了经典风格星群和难度设定
◦ Renamed the Large Forest Cluster to Verdante Cluster.
将大型森林星群重命名为翠绿星群
◦ Small changes to artifact victory sequence camera work.
对宇宙古迹完成后动画的视角进行了稍微调整
◦ Uranium Ore is now requires "Superhard Digging" instead of “Super-Duperhard Digging”.
铀矿现在需要“超坚硬材料挖掘”而不是“极坚硬材料挖掘”了
◦ Materials with high radiation absorption are indicated as such in their tooltips in the materials selection panel of the build menu.
有高辐射吸收率的材料会在建筑栏的材料选择时给出提示
◦ Radiation blocking percentage is now displayed in hover text while the radiation overlay is active. This information is also now visible in the "Properties" tab of the detail panel of a selected cell or tile.
在辐射概览激活下可以看到格子的辐射阻率。在选择格子的属性栏里也能看到这一信息
◦ Interplanetary Payloads and Orbital Cargo Modules on the Starmap are treated as sterile environments when transporting food.
星际载货和环轨货舱在星图上运输食物时被认为是防腐环境
◦ Worldgen:
世界生成
▪ Moved Teleporter POIs on classic clusters a bit further away from the start.
将经典风格星群的传送器遗迹移到离初始区域更远的地方了
▪ Added a small Uranium Geode near the start in Classic Style clusters and Spaced Out! Style clusters excluding the Moonlet Clusters.
除卫星星群外,经典风格星群和眼冒金星风格星群的初始星加入了一小块铀矿晶洞
◦ Modding:
模组
▪ Replaced nameTable with nameTables in cluster configs. Name tables are merged when selecting a random name.
在星群配置中以nameTables替换了nameTable。在选择随机名字时名称表会合并
BUG修复
◦ Fix Nosh Sprout not respecting its safe atmosphere requirements.
修复了小吃芽无视其安全环境需求的问题
◦ Fixed issue causing dead critters to show up in daily reports counts.
修复了死亡的小动物也计入每日报告统计里的问题
◦ Fixed Polluted Oxygen and Oxylite bubbles appearing in unexplored areas of the map.
修复了污染氧和污染气泡会出现在战争迷雾中的问题
◦ Timelapse screenshots are now stored in folders matching a unique world id, instead of possibly non-unique world names.
延时摄影现在会根据世界独一的ID保存在对应的文件夹中,而不是根据可能不独一的世界名字
◦ Fix vanilla retired colony migrate screenshot and handle an empty folder
修正了原版不再使用的殖民地迁移截图并处理空文件夹
◦ Fix progression display for Easy Livin achievement.
修复了轻松生活成就的进度显示问题
◦ Fixed issue preventing Duplicant names from hiding when the camera is zoomed out.
修复了视角缩小后复制人名字不隐藏的问题
◦ Smooth Hatchling egg chances are now affected by eating Aluminum Ore. Removed reference to unused Electrum diet.
光滑哈奇蛋几率会受吃铝矿影响了。移除了饮食列表中未使用的银金矿
◦ Fixed Wall Clock's height being incorrect.
修正了墙壁时钟的高度
◦ Fixed bug preventing Security Doors from being deconstructable after loading a save.
修复了读档后安全门无法拆毁的问题
◦ Fixed entombment issues with rockets.
修正了火箭的掩埋问题*
◦ Fixed issue where Duplicants would not put on a suit if the checkpoint was built next to the rocket interior door.
修复了复制人经过建在火箭舱门后的检查点不会穿上太空服的问题
◦ Food temperature rot rules now apply to food in Interplanetary Payloads on the Starmap.
现在食物温度腐烂规则对星图上的星际载货也有效
◦ Fixed issue causing Terrestrial Artifacts to lose the Cosmic Archaeology achievement’s tag on load.
修复了陆地工艺品在加载后会失去宇宙古迹成就的标签的问题
◦ Fixed bug causing Diamond Press to lose an automation input port.
修复了钻石压机没有自动化输入端口的问题
◦ Fixed Radical Trip achievement string.
修正了辐射漫游成就的文本
◦ Fixed issue preventing incapacitated Duplicants from being carried to a medical cot outside of the rocket they are in.
修复了火箭内失去行动能力的复制人不能被带到火箭外的分诊床的问题
◦ Fixed a crash that happened when composting seeds with different mutations in the same cell.
修复了在同一格中将不同变异的种子堆肥可能发生的崩溃
◦ Mutation information of unidentified seeds is no longer displayed in the UI.
未分析的种子的变异信息不再显示
◦ Possible fix to meteors depositing material outside the worlds they appear on.
或多或少修复了陨石会将材料积累到世界外的问题
◦ Fixed issue that allowed Dupes to refuel Research Reactors even when fuel delivery was disabled by automation.
修复了即使研究性反应堆被自动化禁用仍有复制人运燃料的问题
◦ Fixed crash that occurred when activating the Temporal Tear Opener.
修复了激活时空裂口开启器时可能发生的崩溃
◦ Fixed crash caused by having an evaporating liquid sit on top of a Solar Panel.
修复了太阳能板上有液体蒸发导致的崩溃
◦ Adjustments to background orbiting object visuals to prevent overlaps.
调整了背景环绕物的视觉效果以防止重叠发生
◦ Fix Radiation Sensor referencing temperature instead of radiation.
修正了辐射传感器提及温度而不是辐射的问题
◦ Fix an issue where the automation system wasn't picking up very short state changes from the Radbolt Sensor.
修复了自动化系统不会捕获辐射离子传感器非常快的状态变化的问题
◦ Stone and Smooth Hatches can now eat Cobalt Ore.
石壳和光滑哈奇现在可以吃钴矿了
◦ Ladder Bed shake animation no longer plays when a Duplicant walks by an empty bed.
复制人经过空的梯床时不再播放摇动动画了
◦ Potential fix for a crash caused by the Saturn Critter Trap.
或多或少修复了土星动物捕草导致的崩溃
◦ Fixed “Critter Count” daily report statistics in clusters with multiple planetoids.
修复了每日报告中小动物数的结果会乘上小行星数的问题
◦ Fixed “Rockets in Flight” daily report statistics.
修正了每日报告中飞行的火箭数
◦ Morale High Ground achievement now requires at least one Duplicant in space
翻天覆地成就至少需要一名复制人在太空
◦ Fixed issue causing pinned resources panel layout to break when switching asteroids
修复了切换小行星时固定的资源面板布局混乱的问题
◦ Fixed Notification Systems alignment issue in the research screen.
修复了在研究界面中“通知系统”的对齐问题
◦ Preserve priority settings when a Spindly Grubfruit Plant becomes a Grubfruit Plant.
当贫瘠虫果植株变成虫果植株时保留其优先度
◦ Fixed issue allowing reordering of rocket modules into spaces they cannot fit.
修复了重排火箭舱块能让火箭换到不合适的空间的问题
◦ Fixed rare crash in stress tooltip.
修复了压力悬停提示中的罕见崩溃
◦ Worldgen:
世界生成
▪ Improved oil biome placement reliability on Rusty Oil Asteroid.
提高了生锈油质小行星上原油生态的放置可靠性
▪ Alternate Pod Location world trait restricted to starting worlds only.
备选的打印舱位置世界特质只会出现在初始星球
▪ Prevent generating worlds where the starting area template overlaps the borders.
阻止生成初始区域覆盖边界的世界
▪ Fixed issue failing to place the Gravitas templates on Tundra Moonlet.
修复了苔原小行星生成庄严科技遗迹失败的问题
▪ Changed minor volcano spawning rules on Sandstone Asteroid, Forest Asteroid, Swampy Asteroid (Spaced Out style clusters) so they can also spawn in the magma biome when present from the Magma Channels world trait.
更改了砂岩小行星,森林小行星,沼泽小行星上(眼冒金星风格星群)小型火山的生成规则,如此它们在含有岩浆通道特质时可以生成岩浆生态
好啦,以上就是本期攻略的全部内容啦,希望对你有帮助哦。更多游戏攻略请关注一起游戏(17275.com)。
时间:02-18
时间:03-22
时间:03-20
时间:03-21