《缺氧》最近更新了再筑陈舱版本,包含了不少的火箭相关的改动,想要了解本次更新内容的玩家请看下面一起游戏带来的《缺氧》再筑陈舱版本更新介绍,希望能够帮助大家。
特点
◦ Rockets can now be self-destructed via the “ABANDON SHIP” UI button. Any Duplicants on board will be blasted towards the closest planetoid in an escape pod, along with a portion of the materials from the rocket.
火箭现在可以通过“弃船”按钮自毁。任何在火箭上的复制人会进入逃生舱,伴随火箭的部分材料,一起炸向最近的小行星
◦ Added Wall Toilet building
添加了墙壁厕所
◦ Added a Ladder Bed building
添加了梯床
◦ Added Rocket Interior Ports to allow for directly piping gas and liquid into the rocket interior. Existing rockets will need to be rebuilt to make use of these.
添加了火箭内部端口,可以直接用管道将气体和液体送入火箭内部。现存的火箭需要重建才有
◦ Gasses and Liquids can be vented to space using rocket interior ports while the rocket is in space.
火箭在太空中时使用端口可以直接将气体和液体排入太空
变更和改进
• Duplicants wearing suits are once again able to use hand sanitizer stations/sinks.
复制人可以穿太空服使用手部消毒站/洗手池了
• Resized Hand Sanitizer building from 2x3 to 1x3 and updated art accordingly.
缩小了手部消毒站的大小,从2x3到1x3,并相应地更新了贴图
• The Vending Machine is now demolishable by Duplicants with the Demolition skill.
自动贩卖机可由有拆毁技能的复制人拆毁了
• Refrigerators ignore small masses when deciding to enter energy saver mode.
冰箱检测节能模式时会忽略小质量物品
• Clarified language in fabricator side screen’s "no discovered recipes" text.
明确了制造器的“未发现配方”文本
◦ Updated Starmap “half revealed hex” art
更新了星图“半揭示的六边格”贴图
◦ Updated Temporal Tear Opener animations to include radbolt port cover
更新了时空裂口开启器动画,包括将辐射粒子端口盖上
◦ Starmap 'open' temporal tear animation updates.
更新了星图“打开”时空裂口的动画
◦ Duplicants now play the construction multitool animation when emptying Interplanetary Payloads.
复制人现在使用“建造用多功能工具”清空载货
◦ Adjusted the way ships/payloads on the starmap are positioned when there are lots in the same hex.
调整了大量在同一格中的火箭/载货在星图中显示的位置
◦ Some artifacts now include additional lore text when viewed at the Artifact Analysis Station.
一些工艺品现在有了额外的故事文本,可以在工艺品分析站查看
◦ Refrigerator now cools food while rocket control restrictions are applied.
冰箱在应用火箭控制台限制后也能冷却食物了
◦ Duplicants are now required to exit through the spacecraft door when deploying to Trailblazer modules.
在部署拓荒者舱时,复制人需要通过火箭舱门出来
◦ Increase the number of background orbiting objects while a rocket is at a Space POI.
增加了更多的火箭在太空地点的内部背景
◦ Updated Trailblazer Lander’s descent animations.
更新了拓荒者着陆器的降落动画
◦ Trailblazer Lander now visible on clustermap during deploy/landing
现在拓荒者着陆器在部署/着陆过程中可以在星图上看到了
◦ Added more artifact lore.
添加了更多工艺品故事
◦ Added tooltips to empty & undiscovered space map spaces.
添加了星图中空的和未揭示空间的悬停提示
◦ Sound
音效
▪ Added Trailblazer Lander’s landing sound.
添加了拓荒者着陆器的着陆音效
▪ Added rocket location sensor sound.
添加了星图位置传感器音效
▪ Added Starmap rocket launching and landing sound.
添加了星图火箭发射和着陆音效
▪ Added music stinger and fx sound to the Artifact Analyzed popup menu.
添加了工艺品分析弹窗的音乐和音效
▪ Added reverb effects to spacefarer module interiors.
添加了太空员舱内部的混音效果
Bug修复
• Fixed a typo in 'A Paradox' codex entry
修复了“悖论”数据库条目中的一处打字错误
• Fixed a crash that could happen if an object loaded out of the world.
修复了物体在世界外加载可能发生的崩溃
• Stored minions (i.e. in Base Game rockets, or Spaced Out Trailblazer Lander) will no longer lose their status effects.
储存的复制人(比如本体中的火箭,或眼冒金星中的拓荒者着陆器)不再丢失其状态效果
• Removed reference to Carbon Skimmer in Liquid-Based Refinement Processes tech’s description as it is no longer there.
移除了“基于液体的精炼工艺”中对碳素脱离器的描述
• Fixed stress tooltip crash on load affecting some players
修复了加载时压力的悬停提示影响某些玩家的崩溃
• Base Game Only
◦ Removed duplicate Gantry entry from the research screen
移除了研究界面中重复的发射支架条目
• Spaced Out! Only
◦ Worldgen: Reduced massive obsidian tiles in the Niobium biome.
世界生成:减少了铌生态中的黑曜石格子
◦ Lead suits now count for Job Suitability achievement.
铅服现在也计入“服合工作”成就了
◦ Fixed issue preventing swapping of rocket engine modules when the destination module has a larger height capacity than the source module.
修复了用高度限制更大的引擎不能替换原来的引擎的问题
◦ Fixed issue causing some Starmap Location Sensor configurations to be reset on load.
修复了加载存档后某些星图位置传感器的设置会重置的问题
◦ Fixed Starmap Location Sensor copy settings functionality.
修正了星图位置传感器复制设置的功能
◦ Fixed an error in the Supply Teleporter Output causing it to misevaluate viability of liquid transfer.
修复了供给传送器输出端的错误,即错误地检测液体是否在传送
◦ Fixed crash on some saves due to falling liquid particles.
修复了由于液体落下导致某些存档崩溃的问题
◦ Fixed parsing issue in SwampMoonlet.yaml.
修复了SwampMoonlet.yaml中的解析问题
◦ Fixed an issue causing poor Radbolt performance. They no longer slow down the game dramatically while in motion.
修复了辐射粒子引起的性能问题。它们在发射后不会再使游戏严重掉帧了
◦ Interplanetary Launcher now correctly displays ports during placement.
行星际发射器在放置时会正确显示端口了
◦ It's no longer possible to assign a Duplicant to multiple Trailblazer Landers simultaneously
不会再将复制人同时分配到多个拓荒者着陆器中了
◦ Fixed codex biome icons with white backgrounds and added a new icon for the Regolith biome.
修复了数据库生态图标的背景是白的的问题,并添加了浮土生态的新图标
◦ Fixed title typo for Dasha Salt Vine codex entry
修复了沙盐藤数据库条目标题的打字错误
◦ Fixed issue causing landed Radbolt Engines emitting radiation for one frame on load.
修复了着陆的辐射粒子引擎加载后会释放一帧的辐射的问题
◦ Fixed issue preventing “Enter Temporal Tear” button from showing on eligible rockets.
修复了满足条件的火箭不显示“进入时空裂口”按钮的问题
◦ Fixed a bug where gantries would be destroyed when a rocket landed even if they were retracted.
修复了即使发射支架收回也会被着陆的火箭摧毁的问题
◦ Fixed the Rubik's Cube artifact lore entry.
修正了魔方工艺品故事条目
◦ Fixed a bug where rockets would sometimes fail to harvest from space POIs even though they had proper storage modules.
修复了火箭有时尽管带有合适的货舱也不能收获太空地点的资源的问题
◦ Duplicants without the Rocketry skill can no longer use the Rocket Control Station
没有火箭技能的复制人不能使用火箭控制台了
◦ Duplicants do not use the Rocket Control Station while the rocket is not travelling
复制人在火箭未前行时不再使用火箭控制台了
◦ Buildings now use the correct colour for unfiltered inputs and outputs.
非过滤建筑的输入输出端口现在使用正确的颜色
◦ Fixed issue causing some artifact descriptions to display incorrectly in the Artifact Analysis Station
修复了在工艺品分析站中一些工艺品描述显示不正确的问题
◦ Fixed issue causing invalid Rail Gun Payload name
修复了导致载货名字失效的问题
◦ Liquid Pump no longer duplicates Nuclear Waste
液泵不再复制核废料了