《缺氧》是一款生存经营玩法的游戏,不少玩家想要了解最近的柔光泥潭更新内容,下面请看一起游戏分享的《缺氧》DLC1柔光泥潭更新介绍,希望能够给大家带来帮助。
• Spaced Out! Only
仅眼冒金星
◦ Added Classic Swamp Cluster
添加了经典风格沼泽星群
◦ Worldgen: Added varied sunlight & radiation values per world.Starting planets will be quite dim and the old "default" sunlight value will not be reached until you are closer to the outer planets in the cluster.
世界生成:添加了每个小行星太阳光和辐射的值的变化。初始星球相对黯淡,越往外越亮
◦ Add orbiting skybox objects for Rocket interiors
添加了环轨火箭内部的星球背景
◦ Audio:
音频:
▪ Added new dynamic song: Brighter Future
添加了新的音乐:Brighter Future
▪ Added new dynamic song: To the Stars
添加了新的音乐:To the Stars
◦ Rocket Control Station can restrict access to a variety of interior buildings from being used while on the ground. No more Meep using Mae's toilet or Ruby sneaking in a quick snack before launch.
火箭控制台能在着陆后限制各种内部建筑的使用。不会再出现米珀用了梅的厕所,或者鲁比在火箭发射前偷吃的情况了
◦ Added Starmap Location Sensor building
添加了星图位置传感器
• Adjusted colour/saturation of Ocean and Rust biome backgrounds
调整了海洋和铁锈生态背景的颜色/饱和度
• Adjustments to Cycle Sensor and Timer Sensor side screens to be more colorblind friendly.
调整了周期传感器和时间传感器的侧窗,对色盲更友好
• Spaced Out! Only
仅眼冒金星
◦ Audio
音频
▪ Added Grubgrub sound
添加了虫果果虫音效
▪ Added Grubgrub Wormling sound
添加了小虫果果虫音效
▪ Starmap music is muted during Temporal Tear victory notification.
在时空裂口胜利通知期间将星图音乐静音
▪ Adjust audio mix on Cartographic Module
调整了制图舱的音频混合
▪ Added sound to Oracle Box artifact.
添加了“无用的机器”工艺品音效
▪ Add placeholder sound for Radiation overlay activation.
添加了辐射概览激活音效
▪ Dynamic songs with a Hook section more effectively return to the Day section if the player remains paused for a long time in the Hook section.
如果玩家在动态音乐的转接部分暂停了太长时间,动态音乐也会更快地返回到白天部分了
▪ Dynamic songs with a Hook section will not return to the Hook section within one instance of the song if it returns to Day.
有转接部分的动态音乐如果回到白天部分,则不会再回到转接部分了
▪ Dynamic songs with an Evening section will transition to Evening at 75% of the cycle rather than 60% of the cycle.
有傍晚部分的动态音乐会在周期的75%时转至傍晚部分而不是在周期的60%了
◦ Regolith Biome Codex and Radioactive and Regolith planetoid naming prefix category
添加了浮土生态的数据库条目和放射性与浮土小行星前缀命名
◦ Lore for Temporal Tear Opener
添加了时空裂口开启器的故事
◦ New icon for Rocketry skill replacing placeholder icon
添加了新的火箭技能贴图
◦ Minor art revisions to Artifact Analyzer
对工艺品分析站贴图进行了小调整
◦ Hooked up Cosmic Archaeology achievement icon
加入了宇宙古迹成就图标
◦ Updated Chinese localization
更新了中文翻译
• Base Game Only
仅本体游戏
◦ Added meter to UI art of Liquid Fuel Tank
添加了液缸燃料舱UI贴图的量表
• Fixed another trait exclusivity with some Ranching traits.
修复了另一个与一些养殖特质有关的特质互斥
• Gravitas Chandelier can be demolished.
庄严科技的枝形吊灯能拆毁了
• Reverted unintentional change to steam’s molar mass back to 18.01528
恢复了不经意的变更,即恢复了蒸汽的摩尔质量为18.01528
• Corrected capitalization of kilogram (kg)
修正了千克的大小写(kg)
• Solar panel foundations will no longer by destroyed by Duplicant Breath or off gassing tiles like Oxylite
太阳能板的地基不会被复制人的呼吸或者能释放气体的格子比如氧石摧毁了
• Fixed random solid tile destruction (Mafic Rock in particular)
修复了随机的实心砖摧毁的问题(尤其是镁铁质岩)
• Fixed layering issue causing care package icons to render above other open UI panels
修复了补给包裹图标渲染在其他打开的UI面板之上的图层问题
• Serum Vial now correctly cures Zombie Spores instead of Slimelung
血清瓶现在会正确治疗僵尸孢子而不是粘液肺病
• Fixed selection issue with rotatable and flippable buildings
修复了可旋转或翻转建筑的选中问题
• Fixed crash when sorting skills screen by skill points or morale when a Duplicant is stored in a Rocket.
修复了复制人在火箭中时,在技能界面按技能点或士气排序导致的崩溃
• Base game only
仅本体游戏
◦ Fixed crash if a duplicant loses their balloon while in a Rocket.
修复了复制人在火箭中失去气球导致的崩溃
◦ Worldgen: Fixed issue where Volcanea'a magma channels contained all obsidian and no magma.Also fixes Magma Channels trait.
世界生成:修复了火山的火山星体的岩浆通道全是黑曜石而没有岩浆的问题,同样也修正了岩浆通道特质
◦ Worldgen: Fixed issue where volcanoes would not spawn in the core on Rime.
世界生成:修复了火山不在冰霜星体的核心中生成的问题
◦ Worldgen: Fixed Volcanic Activity trait not spawning volcanoes.
世界生成:修复了火山活跃特质不生成火山的问题
◦ Worldgen: Improved worldgen rules for Rime and Oceania to decrease worldgen failures.
世界生成:改进了冰霜星提和海洋星体的世界生成规则以降低世界生成失败的情况
◦ Worldgen: Fixed Geoactive and Geodormant traits.
世界生成:修正了活跃性地质和休眠性地质两个特质
◦ Worldgen: Minor improvements to Rime, The Badlands, and Oasisse's worldgen rules to reduce failed seeds
世界生成:稍微改进了冰霜星体,荒芜之地,海洋星体的世界生成规则以减少失败的种子
◦ Worldgen: Relaxed POI spawning rules to significantly reduce worldgen errors caused by world traits.
世界生成:放宽了遗迹生成规则,使由世界特质引起的世界生成错误明显减少
◦ Fixed most cases where Sky Scanners' Automation output doesn't match the meteor shower. This also fixes some cases of them being stuck in the wrong state after upgrading a save.
修正了大多数太空扫描仪的自动化输出不与陨石雨匹配的情况,同样修正了它们在升级后的存档中会卡在错误状态的情况
◦ Fixed Sky Scanner not consuming any power after it goes from Detecting to Not Detecting.
修复了太空扫描仪从检测变为不检测时不消耗任何电力的问题
◦ Fixed a bug where Sky Scanner would flicker its Automation output on load, causing connected doors to open and close.
修复了加载后太空扫描仪会闪动,导致相连的门会开启又关闭的问题
◦ Fixed an issue where in some cases a Sight-Seeing Module ejects a Duplicant on load.
修复了某些情况下观光舱会在加载后弹出复制人的问题
• Spaced Out! Only
仅眼冒金星
◦ Fixed bug that could cause massive amounts of Beetiny to spawn.
修复了可能会有大量小辐射蜂生成的问题
◦ Fixed a bug where Space POIs had infinite capacity
修复了一些太空地点容量无限的问题
◦ Fixed a bug where Beeta Hives would render behind Drywall & Tempshift Plates.
修复了辐射蜂巢会被干板墙和变温板挡在后面的问题
◦ Worldgen: Improved worldgen rules for Radioactive Terra Asteroid
世界生成:改进了放射性类地小行星
◦ Worldgen: Corrected Oxylite amounts in warp destination templates.
世界生成:修正了传送目的地模板的氧石数量
◦ Pitcher Pump no longer allows nuclear waste to drip out
手压泵不再允许核废料滴落
◦ Fixed some possible music de-sync issues on Alpha2 and Prophet6 songs.
修复了一些可能的Alpha2和Prophet6音乐不同步的问题
◦ Railgun Payloads play their falling/impact animations.
载货会播放其降落/撞击动画了
◦ Fixed a crash when Rocket backgrounds are in an invalid state.
修复了火箭背景处于无效状态导致的崩溃
◦ Fixed crash transporting Bristle Blossom seeds using the Cargo Bay or Interplanetary Launcher.
修复了使用货舱或行星际发射器运输毛刺花种子导致的崩溃
以上就是《缺氧》DLC1柔光泥潭更新介绍的相关内容,希望这些内容能对大家有所帮助。更多相关内容敬请关注一起游戏网(17275.com)。
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时间:03-19